Saturday, August 28, 2010

Why do we need change - why we hate change

I am going to talk about change and how change affects things. Think about this. Why do we have to sometimes change just to be who we really are? When we are trying to be successful or trying to accomplish something in our life, have you ever noticed that one of the first things that happens is that we get told we should not do the thing, or we get asked why we are doing it? And what are we doing it for? Have you ever been a husband or wife in a relationship or someone’s partner and have decided to do something but everyone is telling you not to do it? And they are telling you to leave things the way they are.

Have you ever read the news or watched TV and seen how some bunch of people are agitating against their government  in some far off country, trying to get something done and having to get someone’s attention? Because they are trying to get something changed? What do they all have in common? They are all discovering that people don’t like change. Change can be very precarious. The change business can be intense, challenging, uncomfortable, and can even threaten the status quo in ways many people either don’t want, or just don’t like. The bottom line is – change is seen as bad. Imbalance in things creates change. An imbalance or situation of inequality, or an uncertainty or improbable principle can all cause a desire for change. We can disagree with an idea or ideology and want change as a result. Many things can make change possible. They can be random or ordered.

Our dilemma is in what we ought to do about the thing? Should we just observe the change, make a note of it and do nothing, just leaving our own circumstances generally as they are? Or do we take the other option, and decide to adapt that change into our own circumstance or the position of others and gradually introduce the change so as to improve the group circumstances for others and make things better, provided of course that they are willing to allow it?

Seeing change happen somewhere else and seeing how beneficial it can be is often a great experience. It can be an empowering experience. It can be even frustrating to see how by changing, other people and other systems seem to advance and do better than others. Or do better than us, by moving forward in some way. We are all human. We all want things to change if we see the real benefits. Those benefits can be so many things. And all because someone had the smart idea of changing something, and making things better somehow.

So what happens if other people don’t see it the way we do?  What if they listen and try to imagine, but they just can’t see the possibilities that we see? What do we do then?

Friday, August 13, 2010

Bioshock Infinite - a preview from Cheeky Girl

Bioshock Infinite is due out in 2012, and if you plan some games platform shopping - then I think this will hit the mark. Due on the Playstation and XBox, it sports some fantastic ideas and a weird new idea, a game that hangs in the air, kind of like some versions of Windows back in the old days. (The old days, Cassy?) Some well known names to people in the gaming universe are here. Ken Levine is back, and heading this BioShock project, which takes gameplay skywards in a very new and original way: so the game is set in the early twentieth century, and it involves this psychic lady and "evil steampunk cybullies", and that you probably shouldn’t fall off the edge of this colorful universe, as it's a long way down. The whole game happens high above ground level, affording fantastic views in every outdoor frame. Your character has been sent into this "rogue 1900s Death Star" to locate and recover a woman called Elizabeth. She’s at the center of some sort of oddball freaky situation, and she has magical powers that give her nosebleeds, and you’ll need to work some great solving skills to survive, win and escape. It’ll have more of the same consequence-driven story, although we’ve not sure what those choices will be. (Where's Deus Ex 1 when you need it?)

Game characters are a challenge. Apparently when you run into rooms, you have no idea how game characters treat you, nicely or monstrously - they are monsters graced with human voices. It all feels like those old wild west frontier moments when the hero walks into the bar, but with one hand covering the holstered pistol, just in case. Edge of seat stuff. Mr Levine has done the title proud here, and it's going to be immersive and satisfying. The game satirizes American Imperialism in new ways, and here the setting is in the sky. So no change there then. In actual fact, it is set in an era of an America which actually never existed, yet seems very familiar. Games are best when they try new things and change the formula a bit. Bioshock Infinite is definitely such a game. Check the full review link on my Hub page at the top. It has a trailer, very cool!